Today marks the fourth anniversary of the blog and YouTube channel so, of course, I want to say thank-you to everyone who’s been following along over the years. I know the blog is past its prime at this point but the show will go on and I think there’ll be a lot of goodies coming out of this year’s E3 that I look forward to talking about.
In the mean time, I wrote a post on another blog I’ve recently launched. It’s titled “How To Write About Video Games for a Living” and details things I’ve learned about video game blogging. If you’re considering such a thing as your career, my post might give you a nudge in the right direction.
Mighty No. 9 is one of the more hype-worthy games coming to the 3DS and Wii U, since it’s being made by the creator of Mega Man, and there’s a few minutes of gameplay footage after the break. Just know that the game is definitely a work in progress.
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Coming out of GDC is the announcement that Animal Crossing: New Leaf has sold over 7,380,000 units worldwide. For context, “the handheld title is currently outselling other triple-A titles like Naughty Dog’s The Last of Us.”
I wonder if Nintendo’s already returning to the Animal Crossing drawing board.
According to the folks at The Tracking Board, a movie for Sonic the Hedgehog is development and the studio is “going for a dark, edgy version skewed towards older audiences.” Apparently, the film will mix live-action and animation, and these are the short-listed writers:
- Brad Bird (“Incredibles, “”Wall-E,” “Brave,” “Toy Story 2,” “Up”)
- Wernick & Reese (“Deadpool,” “Monsters Inc,” “Zombieland,” “GI Joe Retaliation”)
- David Berenbaum (“The Spiderwick Chronicles,” “Elf”)
- Phil Johnston (“Wreck it Ralph” and “Nebraska”)
For the moment, I’m curious about two things: will this actually happen? And can it possibly be good? I’ll remain hopeful the answer to both those questions is, of course, “Yes.”
At the moment, game developers who use the Unity Engine (which anyone can download for free) are able to build their games for the Wii U. You still need manual approval from Nintendo and a development kit but anyone who is familiar with Unity doesn’t have to learn an entirely new engine to make games for the system.
What’s new is that Damon Baker of Nintendo has suggested that Unity could eventually be used for 3DS development. First, he said this about the Wii U:
Our priority was to get the Wii U build up and done and ready. Because we need a test environment for it, it’s taken a while for Unity to get finalized on Wii U, so that we can actually test against it. So that has been made available now and that is why we’ve got all of these [game] candidates waiting in the wings that are just going through the submission process at this point. Now, we can move on to other platforms and see how we can make those compatible, either with Unity or with additional middleware providers as well.
And, from there, he went on to say:
So, 3DS is definitely an exciting platform for us, because we’ve got a huge install base, and we want to take advantage of that. We’ve got a lot of developers that want to take advantage of it. So, we’re working towards that as well. But nothing to announce at this time.
This is something that’s worth keeping your fingers crossed for since it’d certainly allow a lot more independent developers to bring their games to the platform.
Nintendo has updated Miiverse across the Wii U and 3DS, with five main additions and improvements. You can either check out Miiverse yourself, or check after the break for the details.
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Jools Watsham of Renegade Kid has shared that Moon Chronicles — their episodic, first-person shooter – has been submitted to Nintendo for approval. This means the game should arrive on the eShop during April or May.
When a more specific date arrives I will, of course, keep you posted.
For a while now, Masahiro Sakurai has been sharing glimpses of various stages from the next Smash Bros. game via Miiverse. Within his most recent update though, he’s shared a much more in-depth look at the highly-dynamic stage based on Super Mario 3D Land.
Check it out after the break.
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In a recent interview with Sonic Stadium, Stephen Frost of SEGA has said:
All I can really say right now is that the 3DS game is its own experience with a separate storyline from the Wii U version. We have a few surprises to announce in relation to the 3DS game, but you’ll just have to wait and see what they are.
And that’s not a lot to go on but it brings me back to the days when this blog was packed with a lot more juicy speculation. In either case, I’ll hold to the hope that Sonic Boom brings me back to how I felt playing the original Sonic games.
To complement the release of the movie, an adaptation of How to Train Your Dragon 2 is set for release on Wii U, 3DS, Wii, PS3, and Xbox 360. Here’s the official description:
How to Train Your Dragon 2 the video game lets players embark on a heroic adventure on their way to becoming a formidable dragon rider alongside the beloved characters from the film. Choosing from a variety of riders and dragons, players will enter a dragon flight school filled with tournament events, challenging mini-games and exciting training exercises, all throughout the Viking Isle of Berk.
But I’m a lot more confident about the movie than I am about the game.